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the Impossible Cage, an Escher like scene. Marcelo F. Vianna 1997
History 01-Nov-2000: Allocation checks 01-Jan-1998: Mode separated from escher and renamed 08-Jun-1997: New scene implemented: Impossible Cage based in a M.C. Escher's painting with the same name (quite similar). The first GL mode to use texture mapping. The Impossible Cage scene doesn't use DEPTH BUFFER, the wood planks are drawn consistently using GL_CULL_FACE, and the painter's algorithm is used to sort the planks. Marcelo F. Vianna. 07-Jun-1997: Speed ups in Moebius Strip using GL_CULL_FACE. Marcelo F. Vianna. 03-Jun-1997: Initial Release (Only one scene: Moebius Strip ) The Moebius Strip scene was inspirated in a M.C. Escher's painting named Moebius Strip II in wich ants walk across a Moebius Strip path, sometimes meeting each other and sometimes being in opposite faces (note that the moebius strip has only one face and one edge). Marcelo F. Vianna.
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